Robert Bergmann
German - born February 20th 1986
Environment Artist / Level Artist

CV in pdf format.
contact@cgbergmann.com

 

EDUCATION

 

04/2007 - 08/2008

Game Art & Animation - Games Academy, Berlin, GER
Major courses: Texturing, Modeling, Animation, Sculpturing

04/2006 - 03/2007

Game Design - Games Academy, Berlin, GER
Major courses: Level Design, Game Design, Game Critique

 

WORK EXPERIENCE

 

09/2008 - Present

YAGER Development GmbH - Environment Artist
Working on Spec Ops: The Line.
www.specopstheline.com
www.yager-development.com

04/2007 - 08/2008

Games Academy - 2D / 3D Artist
Worked on the student project "Holmgång"
I textured characters based on provided concepts and
created several props and environments.

04/2006 - 03/2007

Games Academy - Level Designer / Technical Artist
Worked on the student project "viRULEnt"
My job was to model, texture and script the playable levels.
I worked with the Valve Hammer Editor and checked out
the possibilities for our Half-Life 2 modification.

 

SKILLS

 

Photoshop, 3ds Max, Maya, Mudbox, ZBrush, Premiere, Valve Hammer Editor,
Unreal Engine 3
Spoken and written German and English.

 
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